core/simulator/physics_engine/physics_engine.h File Reference

#include <map>
#include <argos3/core/utility/logging/argos_log.h>
#include <argos3/core/utility/math/ray2.h>
#include <argos3/core/utility/configuration/base_configurable_resource.h>
#include <argos3/core/utility/configuration/argos_configuration.h>
#include <argos3/core/utility/datatypes/datatypes.h>
#include <argos3/core/utility/plugins/factory.h>
Include dependency graph for physics_engine.h:
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Classes

struct  argos::SEmbodiedEntityIntersectionItem
class  argos::CPhysicsEngine
struct  argos::CPhysicsEngine::SBoundaryFace
 A boundary face for entity transfer among physics engines. More...
struct  argos::CPhysicsEngine::SHorizontalFace
 A boundary face for top/bottom parts of the volume. More...
struct  argos::CPhysicsEngine::SVerticalFace
 A boundary face for side parts of the volume. More...
struct  argos::CPhysicsEngine::SVolume
 The volume boundaries. More...

Namespaces

namespace  argos
 

The namespace containing all the ARGoS related code.


Defines

#define REGISTER_PHYSICS_ENGINE(CLASSNAME,LABEL,AUTHOR,VERSION,BRIEF_DESCRIPTION,LONG_DESCRIPTION,STATUS)

Typedefs

typedef std::vector
< SEmbodiedEntityIntersectionItem > 
argos::TEmbodiedEntityIntersectionData

Functions

bool argos::GetEmbodiedEntitiesIntersectedByRay (TEmbodiedEntityIntersectionData &t_data, const CRay3 &c_ray)
 Checks whether the given ray intersects any entity.
bool argos::GetClosestEmbodiedEntityIntersectedByRay (SEmbodiedEntityIntersectionItem &s_item, const CRay3 &c_ray)
 Returns the closest intersection with an embodied entity to the ray start.
bool argos::GetClosestEmbodiedEntityIntersectedByRay (SEmbodiedEntityIntersectionItem &s_item, const CRay3 &c_ray, CEmbodiedEntity &c_entity)
 Returns the closest intersection with an embodied entity to the ray start.

Define Documentation

#define REGISTER_PHYSICS_ENGINE ( CLASSNAME,
LABEL,
AUTHOR,
VERSION,
BRIEF_DESCRIPTION,
LONG_DESCRIPTION,
STATUS   ) 
Value:
REGISTER_SYMBOL(CPhysicsEngine,                  \
                   CLASSNAME,                       \
                   LABEL,                           \
                   AUTHOR,                          \
                   VERSION,                         \
                   BRIEF_DESCRIPTION,               \
                   LONG_DESCRIPTION,                \
                   STATUS)

Definition at line 328 of file physics_engine.h.


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